3/2011 - 17 |
Applying of an Ontology based Modeling Approach to Cultural Heritage SystemsPOPOVICI, D.-M. , BOGDAN, C.-M. , POLCEANU, M. , QUERREC, R. |
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Author keywords
artificial intelligence, computer science, information system, virtual reality
References keywords
virtual(16), heritage(8), modeling(7), cultural(7), systems(6), semantic(6), reality(6), ontology(6), environments(6)
Blue keywords are present in both the references section and the paper title.
About this article
Date of Publication: 2011-08-31
Volume 11, Issue 3, Year 2011, On page(s): 105 - 110
ISSN: 1582-7445, e-ISSN: 1844-7600
Digital Object Identifier: 10.4316/AECE.2011.03017
Web of Science Accession Number: 000296186700017
SCOPUS ID: 80055093484
Abstract
Any virtual environment (VE) built in a classical way is dedicated to a very specific domain. Its modification or even adaptation to another domain requires an expensive human intervention measured in time and money. This way, the product, that means the VE, returns at the first phases of the development process. In a previous work we proposed an approach that combines domain ontologies and conceptual modeling to construct more accurate VEs. Our method is based on the description of the domain knowledge in a standard format and the assisted creation (using these pieces of knowledge) of the VE. This permits the explanation within the virtual reality (VR) simulation of the semantic of the whole context and of each object. This knowledge may be then transferred to the public users. In this paper we prove the effectiveness of our method on the construction process of an VE that simulates the organization of a Greek-Roman colony situated on the Black Sea coast and the economic and social activities of its people. |
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[1] Fuzzy Ontology Reasoning for Power Transformer Fault Diagnosis, SAMIRMI, F. D., TANG, W., WU, Q., Advances in Electrical and Computer Engineering, ISSN 1582-7445, Issue 4, Volume 15, 2015.
Digital Object Identifier: 10.4316/AECE.2015.04015 [CrossRef] [Full text]
[2] Digital Characters in Cultural Heritage Applications, Vosinakis, Spyros, International Journal of Computational Methods in Heritage Science, ISSN 2473-5345, Issue 2, Volume 1, 2017.
Digital Object Identifier: 10.4018/IJCMHS.2017070101 [CrossRef]
[3] A survey of multisensory VR and AR applications for cultural heritage, Marto, Anabela, Gonçalves, Alexandrino, Melo, Miguel, Bessa, Maximino, Computers & Graphics, ISSN 0097-8493, Issue , 2022.
Digital Object Identifier: 10.1016/j.cag.2021.10.001 [CrossRef]
[4] Interactive Exploration of Virtual Heritage by Means of Natural Gestures, Popovici, Dorin-Mircea, Iordache, Dorin, Comes, Radu, Neamțu, Călin Gheorghe Dan, Băutu, Elena, Applied Sciences, ISSN 2076-3417, Issue 9, Volume 12, 2022.
Digital Object Identifier: 10.3390/app12094452 [CrossRef]
[5] Augmenting User Experience in Virtual Environments Through Haptic Feedback, Popovici, Dorin-Mircea, Polceanu, Mihai, Popescu, Aniela, Proceedings of the 7th Balkan Conference on Informatics Conference, ISBN 9781450333351, 2015.
Digital Object Identifier: 10.1145/2801081.2801100 [CrossRef]
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Faculty of Electrical Engineering and Computer Science
Stefan cel Mare University of Suceava, Romania
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